Red de conocimiento informático - Problemas con los teléfonos móviles - color superior

color superior

¿Ir al siguiente ICE1.2?, primero cambie el archivo D3D9.dll en el directorio raíz de GTA4 a D3D9_1.dll. Luego, descomprima todos los archivos de ICE1.2 en el directorio raíz de GTA4, vaya al directorio raíz de GTA4, busque el archivo iceconfig.ini, ábralo con el Bloc de notas, elimine todo lo que contiene, copie los siguientes caracteres y guarde. él.

¡OK!

//Archivo de configuración basado en ENBSeries para iCEnhancer.

//Hace lo mismo que ENB

//NO JUGUES DEMASIADO CON ÉL. Podrías romper todo

[PROXY]

EnableProxyLibrary=true

InitProxyFunctions=true

ProxyLibrary=d3d9_1.dll

[GLOBAL]

AdditionalConfigFile=nada

UseEffect=true

CyclicConfigReading=false

ForceNVidiaCard=true

ForceNVidiaCaps=false

[MOTOR]

ForceDisplaySize=false

ForceAntialiasing=false

ForceDisplayRefreshRate=false

ForceAnisotropicFiltering=false

MaxAnisotropy=16

AntialiasingQuality=2

DisplayRefreshRateHz=60

DisplayWidth=1280

DisplayHeight=720

ReflectionsForceHighPrecision=true

ReflectionsExtremePrecision=true

AntialiasingUpScale=0.87

[EFECTO]

EnableBloom=true

EnableAmbientOcclusion=true

EnableSkyLighting=true

UseOriginalPostProcessing=false

[ENTRADA]

KeyUseEffect=123

KeyCombination=16

KeyScreenshot=44

KeyAmbientOcclusion=121

KeyShowFPS=106

[SANGRE]

ReflectionAmount=0.8

SpecularPower=1.0

[ÁRBOL]

LeavesReflectionAmount=0.015

LeavesSpecularPower=1

LeavesAmbientAmount=1

LeavesColorMultiplier=1.0

LeavesColorPow=2

LeavesColorFilterR=1.0

LeavesColorFilterG=2.5

LeavesColorFilterB=1.0

>

[EDIFICIO]

WindowLightIntensity=1

[LUZ1] //sirena y algo de luz interna

LightIntensity=1.0

LightAOAmount=1.4

LightILAmount=1.0

EdgeLighteningAmount=0.0

ColorPow=1.5

LightCurve=1.0

[LIGHT2] //farola

LightIntensity=0.8

LightAOAmount=1.0

LightILAmount=1.0

EdgeLighteningAmount=0.35

ColorPow=2.5

LightCurve=1.0

ColorFilterR=1.0

ColorFilterG=1.0

ColorFilterB=1.0

[LIGHT3] //luz delantera del coche

LightIntensity=0.3

LightAOAmount=2.0

LightILAmount=2

EdgeLighteningAmount =0.0

ColorPow=0.2

LightCurve=0.7

[LIGHT4] //secundaria

LightIntensity=0.02

LightAOAmount=2.0

LightILAmount=4.0

EdgeLighteningAmount=0.0

ColorPow=0.5

LightCurve=1.0

[LIGHT5] //esferas ambientales

LightIntensity=1.0

LightAOAmount=0.0

LightILAmount=1.5

EdgeLighteningAmount=0.0

ColorPow=0.8

LightCurve=1.0

[LIGHT6] //esferas ambientales para luz omnidireccional

LightIntensity=1.0

LightAOAmount=0.0

LightILAmount=1.5

EdgeLighteningAmount=0.0

ColorPow=1.0

LightCurve=1.0

[CARHEADLIGHT]

EmissiveMuliplier=1.0

LightIntensity=1.0

[LIGHTSPRITE]

UseExternalTexture=true

Intensidad=2,5

IntensidadEnReflexión=6,0

UseRays=true

Número de rayos

=1

RaysIntensity=0.7

RaysRateOfChange=10.0

RaysLength=1.0

[CARWINDOWGLASS]

ReflectionAmount =1,25

Poder especular=100

Monto especular=10

OpacidadMultiplicador=1

[CROMO]

ReflectionFront =0,8

ReflectionSide=1,0

SpecularPower=10,5

SideFade=1,0

MetallicAmount=0,05

[ RUEDAS]

ReflectionFront=4

ReflectionSide=1

SpecularPower=0.06

SideFade=0.125

MetallicAmount =0.2

[REFLECTION1]

ReflectionFront=1.0

ReflectionSide=1.1

SpecularPower=100.0

SideFade =0.5

MetallicAmount=0.05

[REFLECTION2]

ReflectionFront=1.0

ReflectionSide=1.0

Poder especular =1.0

SideFade=0.5

[REFLECTION3]

ReflectionFront=0.6

ReflectionSide=1.0

Poder especular =10.0

SideFade=0.3

[BLOOM]

BloomQuality=0

BlueShiftAmount=0.6

Radio1 =10

Radio2=50

Contraste=999.0

[SSAO_SSIL]

ApplyAntialiasing=false

Calidad de muestreo =1

SamplingRange=1.0

SizeScale=0.45

SourceTexturesScale=0.45

FilterQuality=0

AOAmount =1.2

ILAmount=1

EdgeLighteningAmount=0.2

[SOMBRA]

FilterQuality=2

CharacterShadowMultiplier =1.0

CarShadowMultiplier=1.5

[ADAPTACIÓN]

ForceMinMaxValues=true

AdaptationTime=0.1

AdaptationMin =0.4

>AdaptationMax=1.0

AdaptationMinMultiplier=1.0

AdaptationMaxMultiplier=1.0

[ENTORNO]

DirectLightingIntensity=1.8

NightLightingIntensity=1.3

DirectLightingCurve=0.9

ReflectionAmountMultiplier=1.0

SpecularAmountMultiplier=1.2

SpecularPowerMultiplier=1.1

ColorPow=2.5

AmbientSunMultiplier=1.0

AmbientSkyMultiplier=1.0

AmbientSunSaturation=0.7

AmbientSkySaturation=0.7

[CLARABOYA]

FilterQuality=0

AmbientSunMix=4.0

AmbientSkyMix=4.0

AmbientContrast=99.0

AmbientMinLevel=0.6

[CIELO]

AzimuthHeight=1.9

AzimuthMultiplier=0

AzimuthSunAffectPower=1.6

AzimuthSunAffectAmount=0.7

TopColorMultiplier=0.6

ColorSaturation=1

ColorPower=1.5

SunIntensity=1

SunMaxBrightness=100.0

SunColorFilterR=1.0

SunColorFilterG=0.9

SunColorFilterB=0.75

SunColorFilterCurve=5.0

SunCoronaCurve=2

SunCoronaIntensity=2

SunDesaturation=0.0

OverallPower=1.0

OverallIntensity=0.65

BrightnessUpperLimitMultiplier=4

CloudsUseCustomTexture=true

CloudsCurve=2.0

CloudsIntensity=1.0

CloudsDesaturation=10.5

CloudsEdgeClamp=1.2

CloudsEdgeIntensity=2.5

CloudsEdgeRange=1.5

StarsUseCustomTexture=true

StarsAmount=0.3

IntensidadEstrellas=1.5<

/p>

StarsBrightness=1.0

MoonIntensity=100.0

MoonGamma=1.5

MoonSize=0.03

MoonLightingCurve=0.9

NightCloudsEdgeClamp=3.5

NightCloudsEdgeIntensity=5.0

NightCloudsEdgeRange=10.0

Enable=true

[PARTICLE]

SoftParticlesEnable=true

SoftParticlesEdgeRange=4.0

[DETALLE]

DetailMapEnable=true

[COLORCORRECTION]

UsePaletteTexture=false

Mi captura de pantalla, no está mal, ¿verdad? ¡Lo modifiqué a mano y me niego a copiarlo! ! ! !